A variety of examples showing how to use Physics with Hand Tracking.
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Updated
Apr 6, 2020 - C#
A variety of examples showing how to use Physics with Hand Tracking.
Quest 2 (and Quest 1, Quest Pro and newer) OSC and ADB powered battery information sender, now with OpenRGB support
"Stereo Panoramic Player" UE5 plugin demo
A virtual reality project that visualizes Data Structures and Algorithms for a better understanding. This project is build using Unity 3d and it's compatible with Oculus Quest 2 by Meta Platforms, Inc. This project it's part of Virtual Technologies Erasmus+ project - 2nd Student Training sponsored by European Union (Erasmus Programme) in collabo…
Remote teaching project for use in VR using Unity, WebSocket, and WebRTC
Virtual Reality & Augmented Reality Diploma by 412Labs funded by The U.S. Embassy in Cairo
Enginnering project, immersive VR experience for Oculus Quest 2
3D Medieval FPS Game | Platform: VR - Quest 2 | Engine: Unity (Editor Version: 2020.3.37f1)
Dodge Ball is a VR single-player game which is developed for Oculus devices
VR School is an e-learning application built for Oculus devices
Become a manatee and learn about eutrophication in this VR game built with Unity!
Virutal Reality comparative simulation for crowd simulation algorithms tested on VR headsets. Simulates two crowd control algorithms for pedestraians in four diffrent scenarios. Powered by XR lib, Oculus lib, Unity
Embark on a Sonic Adventure: Creating Beat Saber VR – A Developer's Odyssey
Research project during DM2799 Advanced Projectcourse at KTH during autumn 2022.
A VR racing game where the objective is to drive a toy car and hit as many mech robots as possible. This was the third homework assignment / final project for the Introduction to XR Systems course (521293A).
Project 1 during AGI 2022 at KTH during autumn 2022 - DH2413 Advanced Graphics and Interaction
This project serves as an introduction for developing VR applications in Unity, covering topics such as scripting, VR controls, lighting, materials, skyboxes and transforms. This was the first homework assignment for the Introduction to XR Systems course (521293A).
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