Visualisation of MCTS in Unity with C# for different games, being created for my third year university project at the University of York
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Updated
Jun 12, 2018 - C#
Visualisation of MCTS in Unity with C# for different games, being created for my third year university project at the University of York
Creating Othello in Unity complete with AI using negamax of variable depth
Reversi game written in c#
AI agent and UI to play Reversi/Othello
A strategic game implemented in the α-β-pruning or beam search scheme based on a function assessing the game state.
Game Othelo (Reversi) made in WPF with several AI implementations
Artificial Intelligence project , implementing "Othello" (strategy board game) using Unity, based on Alpha-Beta Pruning algorithm.
The Othello game. It is mistakenly called Reversi (the name of the original game)
This is a Console game using a Player vs Computer system, you can play with the computer.
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