DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
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Updated
Jun 27, 2024 - C#
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
Unity NavMesh 2D Pathfinding
Some basic Libraries
BrainAI is a set of helper classes to add AI to your game.
UniRecast - navigation mesh toolset for Unity3D using DotRecast
A 3D isometric pathfinding game.
2D Navigation Click-To-Move Top Down Run and Chase Game "RedHotSweetPeper"
Unity 2d game engine A* pathfinding algorithm demonstration.
2D Maze game with AI built using Godot
Unity Pathfinders Visualized is a Unity project that visualizes fundamental pathfinding algorithms. It features Breadth-First Search (BFS) for efficient pathfinding in unweighted graphs, Depth-First Search (DFS) for deep exploration useful in maze generation, and Swarm Pathfinding, an alternative approach inspired by swarm behavior.
A 2D A Star (A*) pathfinding implementation in C# focused on ease of use
A slice of my largest extracurricular project. AI code for my asymmetrical VR Unity game. Fully documented.
A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependencies. The library is licensed under the MIT license.
Sit back and watch the bot water your crops using A* and TSP Greedy.
use unity job system implement hierarchical a star find pathing algorithm all differet raod map
In this tutorial, we will implement a generic pathfinder in Unity using C#. We will approach the tutorial from a basic 2D grid-based pathfinding to a more robust generic pathfinder that we can use for a graph-based data structure. We will then apply our pathfinder to a variety of pathfinding problems.
C# project. Realized a visualization of the pathfinding algorithms using Console (2D version) and WPF (2D and 3D versions)
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