We use Deep Galerking Method (DGM) to solve the Non-Linear Schrödinger Formulation (NLSF) of a Mean-Field Game describing the passage of a cylindrical intruder through a dense crowd.
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Updated
Nov 29, 2023 - Python
We use Deep Galerking Method (DGM) to solve the Non-Linear Schrödinger Formulation (NLSF) of a Mean-Field Game describing the passage of a cylindrical intruder through a dense crowd.
CA Model for waiting pedestrians at train station platforms.
Use optimal control theory to simulate the dynamics of crowds. Set up a room, initialise agents and their targets. The solution of a Hamilton-Jacobi-Bellman equation provides the optimal trajectories towards the goals, while the actual motion is simulated using an accurate social force model.
Dashboard: Analysis of pedestrian dynamics based on trajectory files
JuPedSim is an open source pedestrian dynamics simulator
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