A Unity 3D physics generation engine of planets.
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Updated
Jun 21, 2021 - C#
Physics is one of the most fundamental scientific disciplines, with its main goal being to understand how the universe behaves.
A Unity 3D physics generation engine of planets.
A 2D continuous physics engine with time traveling and branching meant to be a base for a game but discontinued.
Schrittmacher empowers school students to use numeric simulations.
A method of simulating the 2-dimensional standing waves phenomena caused by the superposition of an incident and a reflected transversal wave travelling in the same string in opposite directions in Unity.
A study of Interfaces, Inheritance and Physics alongside a very cool FPS Tower Defense game, made on Unity
Libraries for use in Unity projects with tools for math, physics and random.
Makes use of Unity's Physics API, and it's used to handle custom collision events in a more efficient way than Unity's default collision events.
A minimalistic 2D physics minigame, submitted to the 296th 1HourGameJam. Developed under 1.5h.
2D physics simulation for .NET
Unity 2D game development in C# for physics exercise.
Sphere that deforms on colision.
Tröpfchenmodellsimulation der Kernphysik, basierend auf der GameEngine Unity3D.