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DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
Nray is a multithreaded physically based path tracer. It reads a scene file that describes a camera, a lighting environment and several objects. It can render spheres and triangle meshes (loaded as obj files) as well as implicit surfaces (sdf)
Curvature is an experimental hybrid raytracing / raymarching 3D engine written from scratch with one goal in mind: allowing light to be curved efficiently.