Implementation of the paper 'An Approximate Image-Space Approach for Interactive Refraction'
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Updated
Apr 16, 2024 - C++
Implementation of the paper 'An Approximate Image-Space Approach for Interactive Refraction'
A template for projects using the Auto-Vk library.
GPU-accelerated ray tracing using GLSL and CUDA
Library for real-time ray tracing on the CPU
Odin is a path tracer that is written using the Vulkan API and compute shaders
My OpenGL Coding Playground: wrapper for opengl, window, input, gui, asset-loading
An OpenGL 3D PBR Renderer
Terrain simplification algorithm using Geometry Shaders
2D Verlet physics engine
A 3d pbr real-time-rendering engine built by C++ and OpenGL
Toy engine. First steps with Vulkan, following vulkan-tutorial.com
[Discontinued] Software Framework for Audio/Visual/Interactive Real-Time Applications
This repository contains all the Assignments and the Final Project given in CS7GV3.
This is a custom real-time path tracer based on DirectX12.
BSc project -- Interactive C++ app showcasing real-time illumination models using OpenGL.
A procedural voxel terrain rendering engine in C++ and Vulkan
A Vulkan based renderer, used to create VFX simulated entirely on a GPU
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