Strategy game with cells, bacteria and viruses as units.
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Updated
Feb 23, 2016 - C#
A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.
Strategy game with cells, bacteria and viruses as units.
My first Unity project - elements of 3D RTS/tactical RPG (see Readme for demo video and implementation highlights)
Unity/Real time strategy project
A real-time strategy game with independent units
My own attempt in making a real-time strategy game :-)
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Strategy framework for Unity, with turn base, real time and mix mode.
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Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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