CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
-
Updated
May 15, 2023 - C++
CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
Simple Path Tracing Renderer in C++
A hobby Blinn-Phong shaded ray-tracer written in C++
Raytracer made from sctratch with basic compatibility for .obj | School Project
🌊 Nereus: A modern C++ OpenGL rendering engine for rendering realistic oceans in real-time. Looking at wave simulation techniques and water illumination models. Third-year dissertation project for the University of Cambridge Computer Science Tripos.
Ray Marching on perlin noise 4D
A multi-threaded C++ path tracer that runs on the CPU, and outputs an image.
path tracing in n dimensions for C++
This C++ implementation renders multiple implicitly defined spheres under multiple light sources using Bling Phong Model. It also considers the hard and soft shadows as well as mirroring and refraction of light rays that generate different visual effects
C++ Raytracer
C++ Ray Tracer: Texture Mapping, Shadows, Reflection, Refraction.
Yet another ray tracer based on Blinn-Phong reflection model.
Add a description, image, and links to the refraction topic page so that developers can more easily learn about it.
To associate your repository with the refraction topic, visit your repo's landing page and select "manage topics."