My first rogue-like game made using C++ and SDL2(Incomplete)
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Updated
Jul 20, 2018 - C++
Roguelike is a subgenre of role-playing video game characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, tile-based graphics, and permanent death of the player character.
My first rogue-like game made using C++ and SDL2(Incomplete)
Original Project: https://github.com/marukrap/TinyRogue.git
A straightforward implementation of Mingos' Restrictive Precise Angle Shadowcasting (MRPAS), a common roguelike Field of View (FOV) algorithm, in C++. Lightweight, headers-only, drag-and-drop into your project. Based on MRPAS code written by Dominik Marczuk and posted on Umbrarum Regnum.
"One Night RogueLike" I didn't actually do it in one night, I went to bed. But the idea is that it's a roguelike to be vomited out ASAP. A portfolio piece.
Little game with Pac-Man and roguelike elements
A traditionally-styled roguelike game with an emphasis on progression through gaining physical mutations.
3D roguelike (only level generation and movement for now)
A roguelike game set in space
Apostate: A Rougelike RPG made by Team Enigmatic Engineers are FDU Florham
Lovecraftian horror roguelike in space!
An open source, single player, D&D based roguelike written in C++.
Historical source code of an early 2D "roguelike" online RPG client's unfinished Win32/C++ port, dated 1999-09-09.