Basic implementation of a system for persisting data between scenes and sessions using event-driven architecture based on Scriptable Objects
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Updated
Oct 9, 2023 - C#
Basic implementation of a system for persisting data between scenes and sessions using event-driven architecture based on Scriptable Objects
A tool for Unity which creates events that are tied to scriptable objects.
Creador de ScriptableObjects en Unity3D.
Simple Unity project demoing ScriptableObjects as Event sources that can be listened to
Gerencie arquivos e cache de forma segura em sua aplicação.
Unity's Scriptable Object with a unique ID
Static and scriptable easing methods for Unity Engine.
A Unity package for a scriptable-object-based-workflow similar to that of Ryan Hipple's (https://www.youtube.com/watch?v=raQ3iHhE_Kk)
Editor tool to take a screenshot of what the camera is watching/rendering. You can create and load presets for the camera and the screenshot.
A tiny, hackable and secure package manager
A simple system that makes use of Scriptable Objects to connect different classes. This leads to a cleaner and more reusable code.
📤 Data-driven shared variables approach using Unity scriptable objects
Editor utilities for quickly automating builds by utilizing Scriptable Objects
Dictionaries as ScriptableObjects in Unity.
Getting started making games so easy (Android & Ios)
A basic dialogue system for Unity
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