sdl2
Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows. SDL manages video, audio, input devices, CD-ROM, threads, shared object loading, networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D context. The library is internally written in C, and provides the application programming interface in C, with bindings to other languages available. SDL is extensively used in the industry in both large and small projects. Over 700 games, 180 applications, and 120 demos have been posted on the library website.
Here are 29 public repositories matching this topic...
Basic 3D OpenGL demo
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Jan 17, 2021 - Nim
An implementation of Conway's Game of Life in Nim
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Oct 16, 2019 - Nim
A triangular 12-hour clock in Nim using SDL2
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Nov 13, 2020 - Nim
A collection of geometry utilities for nim
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Oct 25, 2020 - Nim
A Machine Learning experience
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Feb 16, 2017 - Nim
3-Day Shift Calendar
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Jun 15, 2020 - Nim
A Fibonacci 12-hour clock in Nim using SDL2
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Nov 13, 2020 - Nim
A 24-hour binary clock in Nim using SDL2, both BCD and full binary modes
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Nov 13, 2020 - Nim
This is a sample of WebAssembly using Nim and SDL.
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Dec 12, 2020 - Nim
Created by SDL Community
Released 1998
- Followers
- 27 followers
- Organization
- libsdl-org
- Website
- www.libsdl.org
- Wikipedia
- Wikipedia