Colorful Conway's Game Of Life in OpenGL / GLSL
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Updated
Nov 25, 2015 - C++
Colorful Conway's Game Of Life in OpenGL / GLSL
GSoC application sample
Demonstration of how we can use tessellation shaders to make faster fragment shaders.
Ramona Application System a DX11 Engine (64Bit)
Badass Looker for Ludicrous Shaders
In this application, I just use QOpenGLWidget and Qt's other widgets to implement a oscilloscope. And I use boost::asio to communicate, use boost::cicular_buffer to store the received data and use QOpenGLWidget to visualize the sentific data.
💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
A GPGPU library with OpenGL. Intended to be cross platform as possible using the Transform Feedback API.
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