Shader Graph target for the Unity built-in pipeline
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Updated
Oct 24, 2024 - HLSL
Shader Graph target for the Unity built-in pipeline
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.
A spatially mapped Voronoi noise node/hlsl code for procedural texturing
A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.
Custom Function Node Example in Unity Shader Graph
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