Generating Evolutionary Opponents as a Reinforcement Guided Exploration Solution
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Updated
Jul 21, 2024 - Python
Generating Evolutionary Opponents as a Reinforcement Guided Exploration Solution
The SSBM "Phillip" AI.
https://vods.co/ vod scraper
📈 Turn Melee into data
An easier way to develop a SSBM bot. Built off libmelee.
Python based web app for ranking Super Smash Bros. Melee players.
Organize the Slippi game files in your filesystem according to their attributes
Analyze SSBM footage with neural networks.
PathNet implementation for experimenting with Super Smash Bros. Melee AI agent based on vladfi1's "Phillip"
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