A 3D game demo using a pseudo 3D game engine built using OpenGL and C++
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Updated
Oct 20, 2023 - C++
A 3D game demo using a pseudo 3D game engine built using OpenGL and C++
Generate LOD 3D world by Stone
An openGL implementation of a procedural terrain interpolation algorithm
A world generation framework
A simple terrain engine using c++ and Diligent Graphics rendering engine
Procedural terrain generation using Perlin noise, OpenGL and GLUT
Inspired by LOTR's Mines of Moria: Dooria 🧙♂️! Dooria is dungeon puzzle game with randomly generated mazes of increasing difficulty. The generation uses depth-first-search to draw the maze. Made during the Brackeys 2024.1 Game Jam
Multiplatform minigame using SFML library
This is my attempt at making a minecraft clone using exclusively voxel raytracing and procedural textures. C++ and OpenGL.
Repository of "Computer Animation Festival 2019" contribution during module "Einführung in die Computergrafik" at University of Bonn
A procedural terrain generator
A minimalist GUI to generate dune fields using cellular automaton.
Messing around with isometric rendering of tilemaps
OpenGL Terrain Engine using three different algorithms.
Sample Terrain Generator
⛰️: Sandbox game support.
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