Modular node graph based noise generation library using SIMD, C++17 and templates
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Updated
Jun 3, 2024 - C++
Modular node graph based noise generation library using SIMD, C++17 and templates
Cross Platform Professional Procedural Terrain Generation & Texturing Tool
Procedural Hydrology / River / Lake Simulation
Interactive 3D terrain simulation using OpenGL 4 and Qt 5.
🎨: RPG map maker (paint tool)
Simple C++ implementatoin of particle-based hydraulic erosion on a square grid
A desktop application for node-based procedural terrain generation.
Import heightmaps into Unreal from real world locations using Mapbox
Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.
A set of tools for wide world generation and manipulation
⛰️: Sandbox game support.
3D computer graphics program in C++ OpenFrameworks of a procedural terrain generator based on simplex noise with camera movement and real-time adjustable parameters from the GUI
A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.
Paged Geometry is a component for rendering of dense vegetation
🏝: Voronoi Island
Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.
C++ SIMD Noise Generator Library
Terrain generator with 5 visually distinct biomes, spread them in regions and smooth their borders
Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks
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