A procedural terrain auto-tiler using LibGDX
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Updated
Sep 29, 2018 - Java
A procedural terrain auto-tiler using LibGDX
A 3D java game engine built on the libGDX framework.
Need For Speed with LibGDX, BOX2D And Tiled Map
Hercules Android Game Using Java & libGdx Cross Platform, 2D Game with a gradient complexities and hardworking strategy, Passing through 3 levels with a different life natures.
A prototype for testing core game mechanics
Export Tiled Map Editor (TMX) files info to json file
Created a 1v1 GUI game, utilizing concepts of Object-Oriented programming. Implemented animations, realistic physics body movements & game state saving using serialization.
This is a Turn-Based Strategy Game developed with JavaFX
Object Oriented Programming Project, Hercules Desktop Java Game Using libGdx Cross Platform, 2D Game with a gradient complexities and hardworking strategy, Passing through 3 levels with a different life natures.
Lunacore's entry for LibGDX Jam 5 - October / 2018
Nintendo TB is exactly like super mario bros. It is 2D game.
Simple platform game from 2019 spring Mobile Game Development course.
2D JavaFX scriptable and scalable game engine & configurable adventure game (maps, textures, entities, cutscenes, events...).
2D platformer demo game written in Java
A medium sized javafx game made from scratch
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