Out-of-Core Indexed Triangle Mesh Partitioning
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Updated
Sep 29, 2023 - C++
Out-of-Core Indexed Triangle Mesh Partitioning
Advanced Computer Graphics Assignments
A collection of triangle mesh subdivision/tessellation/decimation implementations.
RAIN is a 3D image renderer running on the CPU made from scratch. This renderer uses Ray Tracing technique and implements KD-Tree and multithreading to optmization.
A library for quick and robust constructive solid geometry (CSG) operations on triangle meshes
3D Triangular Surface Reconstruction from Point Cloud using SDF + Marching Cubes for Unity
Simaple per-face and per-vertex normals computing class for triangle mesh.
Advanced Computer Graphics Assignments 4
Testing App for Open3D reconstruction
Dynamic optimized mesh-generating Marching Cubes algorithm
minimalistic C++ code for adaptive triangle mesh
A tool that using Sqrt3 and Catmull Clark subdivision algorithms, it also can convert triangle meshes to quad meshes.
An unofficial implementation of Seamless Surface Mappings (Aigerman et al., SIGGRAPH 2015)
Compatible Intrinsic Triangulations (SIGGRAPH 2022)
Triangle Mesh data to Indoor data Converter(TM2IN)
Find the intersection volume of two triangle meshes without computing the intersection itself. Supports GPU acceleration.
Mobile Robot Localization in 3D Triangle Meshes
A C++ implementation of spherical harmonic map
Signed Distance Function from triangle mesh.
A C++ implementing of Loop subdivision
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