Implementation of the DDPG algorithm to solve Continuous Control Reacher Environment
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Updated
Jan 26, 2019 - Jupyter Notebook
Implementation of the DDPG algorithm to solve Continuous Control Reacher Environment
Usage of Unity ML-Agents train two agents to play tennis
Unity project that loads pretrained tensorflow pb model files and use them to predict
Collaboration Competition Project for Deep Reinforcement Learning Nanodegree
DQN agent which navigates an environment and collects bananas.
Deep Reinforcement Learning DQN on Unity ML Agent
ALICE and its prior work, Voice2Action: Language Models as Agent for Efficient Real-Time Interaction in Virtual Reality
Samples for TensorFlow binding for .NET by Lost Tech
A car soccer environment inspired by Rocket League for deep reinforcement learning experiments in an adversarial self-play setting.
A Non-Official OpenAI Rest Client for Unity (UPM)
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