Based on a great talk by Ryan Hipple, here is my improved version of his Game Event system for Unity
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Updated
Feb 20, 2019 - C#
Based on a great talk by Ryan Hipple, here is my improved version of his Game Event system for Unity
Tools for localization Unity's UIText components
A Unity plugin to create custom shapes with lots of possibilities
Game Center matchmaking for Mirror Networking
A package for using OpenJTalk with Unity. It allows you to read out text.
Probability Manager
Music and SFX managing system made with Unity
Dynamic Camera for player customization or main menu screens
Performant and easy to use UI tweening and management system for Unity
Align Tools is just perfect Unity asset plugin to align object(support UGUI, NGUI and world-pos objects)
A mod manager for Unity games. Has support for multiple games. You can find the games that are currently supported in the README.
Unity Plugin to easily implement Dynamic Difficulty Adjustment and analyze player behavior.
A server time manager that use WorldTimeAPI to get real time for Unity
Library of scriptable object types for Unity.
The Story of Buddy
A simple custom pop-up window in Unity.
A simple example of menu item validation in Unity and C# using an EditorPrefs bool to track the state of the menu items.
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