Simple SDL2 + ImGui Framework for Volume Rendering project
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Updated
Jul 30, 2018 - C
Simple SDL2 + ImGui Framework for Volume Rendering project
Extract 3 views from a RAW binary-based volume file
Geodynamo Project
Direct Volume Rendering Path Tracer
Real-Time Computer Graphics framework.
Real time volume rendering of large voxel data sets with support for global ambient occlusion and emission.
[Finished] Study project: A real-time volumetric cloud renderer using OpenGL
rendering of volumetric objects (advanced OOP, OpenMP, BVH)
DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback layer is not supported for this sample, since IgnoreHit() causes crash due with dxrfallbackcompiler anyway.
Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo II. Fast real-time volume rendering for an external volume texture with mesh occlusion.
Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo III. Fast real-time multiple volumes rendering for external volume textures with mesh occlusion.
Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo I. Fast volume rendering using our novel ray marching with smoke simulations by Eulerian grid method for solving Navier-Stokes equation.
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