Rendergraph-based graphics engine written in C++ using DirectX12
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Updated
May 26, 2024 - C++
Rendergraph-based graphics engine written in C++ using DirectX12
Graphics engine written in C++ using DirectX11
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
A Physically Based Vulkan Renderer.
A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.
d3d11 volumetric light
Introductory OpenGL project showcasing an original procedural underwater world at every generation!
Volumetric PathTracer computer graphic implementation for YoctoGL C++ framework.
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