OpenVDB - Sparse volume data structure and tools
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Updated
Jun 20, 2024 - C++
OpenVDB - Sparse volume data structure and tools
Convert OBJ and STL files to voxels, with support for textures. Written in pure C++17 with CMake. No raytracing or slicing or OpenGL shenanigans. Fast and robust using just 3D intersections. Simple as.
Parallel and memory efficient CPU rasterizer. Can process and merge multiple meshes to a single voxel model.
C++11 code for building a 3D occupancy grid an SDF 3D grid from a mesh
3D model voxelizer for deep learning applications (e.g. 3D CNN) in additive manufacutring (3D printing)
Convert 3D polygonal models into a regular cartesian mesh
An OpenGL tool, and a library, that converts a 3D model to a 3D volume
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