luajit based OpenGL and Vulkan rendering sandbox
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Updated
Feb 5, 2017 - C
luajit based OpenGL and Vulkan rendering sandbox
Physically Based Renderer Study/Exercise using Vulkan
Simple Dynamic Vulkan Extension Loader
An extensible cross-platform game engine
A cross-platform rendering engine
[C++] A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.
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