Application that implements computer graphics lighting algorithms and rasterization of files in Waveform format in C++
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Updated
Jan 5, 2021 - C++
Application that implements computer graphics lighting algorithms and rasterization of files in Waveform format in C++
Interactive graphic system built on top of GTK+ primitives.
My first C++ project written in 1994!
Remeshing tool which converts a given mesh into a tree/root like strucutre.
OneLoneCoder-Inspired In-Console 3D Graphics Engine
3d-software-renderering m5stickc/m5stack/console-app/windows-app/ncurses/emscripten/android/raspberry-pi-pico/raspberry-pi-pico2
An OpenGL rendering engine written in pure C++ with no external libraries. We can input an obj file containing vertices and the engine will draw connect each vertex in 3D.
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