Re-implementation of my "Wolf3D", project done in first year of Epitech
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Updated
Apr 4, 2020 - C++
Re-implementation of my "Wolf3D", project done in first year of Epitech
Representing 2D ray casting in a 3D environment
Raycasting engine based on Wolfenstein3D
This is the last C project in e42 fundamentals cursus, and one of the most ambitious. The goal is replicate the revolutionary engine developed by John Carmack, that gave birth to a new gaming genre in 90's: the first person shooters.
Pseudo-3D raycaster implementation in Rust without any graphics API.
A little ray casting 3d engine made with the help of ChatGPT
Create a 3D maze game using ray-casting, inspired by Wolfenstein3D (team project)
Representação 3D em primeira pessoa de um labirinto usando raycasting, semelhante a Wolfenstein 3D (1992).
My first RayCaster with miniLibX
Wolfenstein 3D (MacOs) - My first RayCaster with miniLibX
This is a simple raycasting engine written in Rust using the macroquad library. It is based on the Lode's Computer Graphics Tutorial and my previous implementation in JavaScript.
WebAssembly port of ECWolf, a Wolfenstein 3D source port, using Emscripten.
3D raycasting engine implemented in C.
Game engine based on ray-casting technology
Rendering scenes with the RayCasting method like in Wolfenstein 3D.
3D game created from scratch similar to Wolfenstein 3D, where I explored the world of raycasting, using C and the minilibx library.
This is project from graphical branch in UNIT Factory. Simple ray casting engine similliar to old game wolfenstein.
This is the "cub3D" project of the 42 School core curriculum. The goal was to create a raycaster in C (wolfenstein3D clone).
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