Skip to content

History / Home

Revisions

  • Validation pass for 0.3.0-rc.5: current version only, corrected against the code Architecture, the field reference and the guides corrected against the package: the decode dispatch and grid pass, the fixture config layouts, per-component fields, the DMX Input step for channel sources, the supported platforms. References to earlier VRSL-URP releases and the removed replace menu are gone; the original VRSL stays as migration history. Long passages shortened.

    @towneh towneh committed Oct 16, 2026
  • docs: DMX in your own shaders A page for the public include, Runtime/Shaders/VRSLDMX.hlsl: the four reads, what a channel the grid doesn't carry reads, the values VRStageLighting_DMX_Static writes onto its renderers, and porting a shader from VR Stage Lighting's VRSLDMX.cginc. Linked from Home, and the Grid Textures field in the reference names the raw slot.

    @towneh towneh committed Oct 15, 2026
  • docs: the guides follow the STE writing rules; no contractions in the reference

    @towneh towneh committed Sep 3, 2026
  • docs: the reference moves here from the package

    @towneh towneh committed Sep 3, 2026
  • docs: first-run guides

    @towneh towneh committed Sep 3, 2026
  • Initial Home page

    @towneh towneh committed Sep 3, 2026