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ARKit Blendshape Baker for Blender

A Blender addon that helps you quickly generate the 52 ARKit-compatible shape keys (blendshapes) required for facial animation workflows (Unity, Unreal, iOS ARKit).
It guides you step-by-step with preview reference images, so you can pose your rigged face and bake each shape key.


✨ Features

  • Works with Rigify (free) or AutoRig Pro (paid).
  • Supports multiple meshes: select them all, and the addon merges them for the baking session.
  • Automatic Basis shape key creation.
  • Step-by-step posing with Next and Previous navigation.
  • Preview reference images for each ARKit blendshape to guide posing.
  • Auto-detection of the armature so you’re left in Pose Mode ready to sculpt.
  • At the end of the session, the meshes are split back automatically.

📥 Download & Install

  1. Download the latest release ZIP:
    👉 ARKit Blendshape Baker – Download ZIP

  2. Install in Blender:

    • Open Blender.
    • Go to Edit → Preferences → Add-ons.
    • Click Install… and select the downloaded ZIP file.
    • Enable ARKit Blendshape Baker from the list.

📖 Requirements

  • Blender 4.4.x or newer
  • A generated rig (Rigify or AutoRig Pro).
    • If using AutoRig Pro, make sure to export the FBX using AutoRig Pro’s export option, otherwise Unity/Unreal may not detect the bones correctly.

🚀 Usage

  1. Install the addon:

    • Download the ZIP of this repository.
    • In Blender: Edit → Preferences → Add-ons → Install…, select the ZIP.
    • Enable ARKit Blendshape Baker.
  2. Prepare your model:

    • Rig your face with Rigify or AutoRig Pro.
    • Select all face meshes (eyes, teeth, skin, etc.).
  3. Start the session:

    • N-panel → ARKit Baker → Start ARKit Bake Session.
    • Your meshes are merged, and you are switched into Pose Mode.
    • A reference image appears for the first shape.
  4. For each ARKit shape:

    • Pose the rig to match the reference image.
    • Click Bake Shape Key.
    • Move to the next shape with Next.
    • Repeat until all 52 are completed.
  5. Export:

    • Once finished, the addon splits meshes back (if needed).
    • Export to FBX.
    • For AutoRig Pro: use ARP Export FBX to preserve bone naming.

📦 Installation Notes

  • Reference images are bundled in the addon ZIP.
  • If you don’t see them in the sidebar, check your console for debug logs (the addon prints when loading images).

📜 License

This addon is licensed under the MIT License.
You are free to use, modify, and distribute with proper attribution.


👨‍💻 About the Author

Created by Michael Tsikerdekis — writer, developer, and indie game creator.
Check out more of my work at Northshore Press.

🎮 Games:


💡 If you find this tool useful, consider supporting my projects or checking out my games. Your support keeps indie tools like this alive!

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Blender addon that helps easily create ARKit blendshapes for your characters needed for face capture

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