Alpha 1.3.2 Windows + Linux
Pre-release
Pre-release
Alpha 1.3.2 Windows + Linux
What's New in 1.3.2
Rendering Overhaul
- Real-time ray tracing: shadows, reflections, ambient occlusion, global illumination
- GPU-instanced grass system with wind simulation, shadow casting, and LOD
- Depth of Field (DOF) post-processing
- Screen Space Reflections (SSR)
- Procedural sky with day/night cycle driven by directional light rotation
- HDRI skybox support with night-time dimming
- GLTF model import with per-material sub-mesh splitting
New Lua API
- Frame pacing control: setVSync, getVSync, setFPSLimit, getFPSLimit
- Grass wind control: setGrassWind, getGrassWind, setGrassWindFrequency, setGrassWindTurbulence, setGrassEnabled, setGrassDensity
Bug Fixes
- Folder deletion now recursively removes children
- Grass follows entity position at runtime
- Auto-scale for oversized OBJ/GLTF models
Known Limitations
- Baked lighting is still incomplete full support is planned for a future release
- No graphical demo scenes included yet; examples showcasing the engine's rendering capabilities will be added in upcoming releases
- This is alpha software expect breaking changes
Downloads
| Platform | File |
|---|---|
| Windows x64 | TsuEngine-alpha-1.3.2-windows-x64.zip |
| Linux x64 | TsuEngine-alpha-1.3.2-linux-x64.tar.gz |
Running
Windows extract the zip and run TsuEngine.exe
Linux:
tar -xzf TsuEngine-alpha-1.3.2-linux-x64.tar.gz
cd TsuEngine-linux
chmod +x TsuEngine GameRuntime
./TsuEngineLinux requires a Vulkan 1.3-capable driver stack and a display server such as X11, XWayland, or Wayland.
Alpha software. Expect breaking changes. Not production-ready.