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Alpha 1.3.2 Windows + Linux

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@tsuyu122 tsuyu122 released this 23 Mar 00:55
· 11 commits to master since this release

Alpha 1.3.2 Windows + Linux

What's New in 1.3.2

Rendering Overhaul

  • Real-time ray tracing: shadows, reflections, ambient occlusion, global illumination
  • GPU-instanced grass system with wind simulation, shadow casting, and LOD
  • Depth of Field (DOF) post-processing
  • Screen Space Reflections (SSR)
  • Procedural sky with day/night cycle driven by directional light rotation
  • HDRI skybox support with night-time dimming
  • GLTF model import with per-material sub-mesh splitting

New Lua API

  • Frame pacing control: setVSync, getVSync, setFPSLimit, getFPSLimit
  • Grass wind control: setGrassWind, getGrassWind, setGrassWindFrequency, setGrassWindTurbulence, setGrassEnabled, setGrassDensity

Bug Fixes

  • Folder deletion now recursively removes children
  • Grass follows entity position at runtime
  • Auto-scale for oversized OBJ/GLTF models

Known Limitations

  • Baked lighting is still incomplete full support is planned for a future release
  • No graphical demo scenes included yet; examples showcasing the engine's rendering capabilities will be added in upcoming releases
  • This is alpha software expect breaking changes

Downloads

Platform File
Windows x64 TsuEngine-alpha-1.3.2-windows-x64.zip
Linux x64 TsuEngine-alpha-1.3.2-linux-x64.tar.gz

Running

Windows extract the zip and run TsuEngine.exe

Linux:

tar -xzf TsuEngine-alpha-1.3.2-linux-x64.tar.gz
cd TsuEngine-linux
chmod +x TsuEngine GameRuntime
./TsuEngine

Linux requires a Vulkan 1.3-capable driver stack and a display server such as X11, XWayland, or Wayland.


Alpha software. Expect breaking changes. Not production-ready.