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Releases: turbotortoise/Ambisonics

2016-12-05 Release

05 Dec 17:25

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2016-12-05 Release Pre-release
Pre-release
  • direct-to-player raycast sounds implemented
  • rudimentary movement system added
  • now focusing on Oculus spatialized headphones instead of room speakers / Max
  • added fog and some pillars to show off our new, swanky occlusion

2016-11-30 Build

02 Dec 00:04

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2016-11-30 Build Pre-release
Pre-release
  • fixed a bug which caused the Oculus prefab to instantiate at inconsistent rotations
  • added support for ordinary audio for non-ambisonic playback

Ambisonics 2016-11-20 Build

21 Nov 02:35

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Pre-release

Now with an underdeveloped movement system and fallback sounds for non-ambisonic listening.

Ambisonics 2016-11-17

18 Nov 04:25

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Ambisonics 2016-11-17 Pre-release
Pre-release

A number of improvements, focusing mainly on the Unity -> Max/MSP pipeline.

  • multiple sounds now played over Max/MSP connection
  • more data being sent to Max/MSP including:
    • absorption of sound, so sound loses volume when colliding
    • surface roughness, as a factor of sound diffusion
    • occlusion, which may have applications for simulating echoes
    • attenuation, which simulates sounds traveling through different substances
  • quick player prefab switcher implemented, now one build works for all platforms
  • models made with special sound maps
    • absorption is red, roughness is blue, etc
  • snow particles and color grading added
    • establishes a cold environment, looks pretty