Releases: turbotortoise/Ambisonics
Releases · turbotortoise/Ambisonics
2016-12-05 Release
- direct-to-player raycast sounds implemented
- rudimentary movement system added
- now focusing on Oculus spatialized headphones instead of room speakers / Max
- added fog and some pillars to show off our new, swanky occlusion
2016-11-30 Build
- fixed a bug which caused the Oculus prefab to instantiate at inconsistent rotations
- added support for ordinary audio for non-ambisonic playback
Ambisonics 2016-11-20 Build
Now with an underdeveloped movement system and fallback sounds for non-ambisonic listening.
Ambisonics 2016-11-17
A number of improvements, focusing mainly on the Unity -> Max/MSP pipeline.
- multiple sounds now played over Max/MSP connection
- more data being sent to Max/MSP including:
- absorption of sound, so sound loses volume when colliding
- surface roughness, as a factor of sound diffusion
- occlusion, which may have applications for simulating echoes
- attenuation, which simulates sounds traveling through different substances
- quick player prefab switcher implemented, now one build works for all platforms
- models made with special sound maps
- absorption is red, roughness is blue, etc
- snow particles and color grading added
- establishes a cold environment, looks pretty