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Ambisonics 2016-11-17

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@turbotortoise turbotortoise released this 18 Nov 04:25
· 6 commits to master since this release

A number of improvements, focusing mainly on the Unity -> Max/MSP pipeline.

  • multiple sounds now played over Max/MSP connection
  • more data being sent to Max/MSP including:
    • absorption of sound, so sound loses volume when colliding
    • surface roughness, as a factor of sound diffusion
    • occlusion, which may have applications for simulating echoes
    • attenuation, which simulates sounds traveling through different substances
  • quick player prefab switcher implemented, now one build works for all platforms
  • models made with special sound maps
    • absorption is red, roughness is blue, etc
  • snow particles and color grading added
    • establishes a cold environment, looks pretty