Ambisonics 2016-11-17
Pre-release
Pre-release
·
6 commits
to master
since this release
A number of improvements, focusing mainly on the Unity -> Max/MSP pipeline.
- multiple sounds now played over Max/MSP connection
- more data being sent to Max/MSP including:
- absorption of sound, so sound loses volume when colliding
- surface roughness, as a factor of sound diffusion
- occlusion, which may have applications for simulating echoes
- attenuation, which simulates sounds traveling through different substances
- quick player prefab switcher implemented, now one build works for all platforms
- models made with special sound maps
- absorption is red, roughness is blue, etc
- snow particles and color grading added
- establishes a cold environment, looks pretty