Repository navigation
Releases
Anim2D 0.18.1
Fixes for the Mac app, and a website. 0.18.0 can't update itself on a Mac: download this version from the release
page.
Added
- A website, turtlegameworks.github.io/Anim2D: downloads for this
computer from the latest release, and every guide as a web page. Help → Documentation (F1) opens the guides;
About has Website and Documentation buttons.
Fixed
- Preferences and About Anim2D closed with an error (
KeyError: 'mac') on the Mac app. - Check for Updates failed on macOS with
CERTIFICATE_VERIFY_FAILED: the app had no certificates to check
GitHub's against. Update checks now use the certificates the system trusts (the Keychain on macOS). - The editor guide's Setup mode screenshot was missing.
Downloads
| For | File |
|---|---|
| Windows: installer | Anim2D-Setup-0.18.1.exe |
| Windows: portable, no install | Anim2D-Portable-0.18.1.exe |
| macOS: Apple silicon (M1 and later) | Anim2D-0.18.1-macOS-AppleSilicon.dmg |
| macOS: Intel | Anim2D-0.18.1-macOS-Intel.dmg |
macOS: open the disk image and drag Anim2D into Applications (macOS 14 or later). The builds are not code-signed yet: the first time, macOS says it can't check Anim2D; choose Done, then System Settings → Privacy & Security → Open Anyway. On Windows, SmartScreen: More info → Run anyway. SHA256SUMS.txt has every file's checksum (sha256sum -c SHA256SUMS.txt).
Anim2D 0.18.0
Anim2D runs on Macs.
Added
- macOS app, for Apple silicon and Intel Macs (macOS 14 or later): a disk image per processor, to drag
Anim2D into Applications..anim2dprojects open from Finder. The FX Builder is FX → Open FX Builder. - On a Mac, Check for Updates downloads the right disk image for that Mac to Downloads and checks it.
- Releases have this changelog and a table of downloads in their description.
Changed
- On macOS, Anim2D's own files are in
~/Library/Application Support/Anim2D, its log in
~/Library/Logs/Anim2D; your work is in~/Documents/Anim2Das on Windows.
Fixed
- Export → Open after export only worked on Windows.
Downloads
| For | File |
|---|---|
| Windows: installer | Anim2D-Setup-0.18.0.exe |
| Windows: portable, no install | Anim2D-Portable-0.18.0.exe |
| macOS: Apple silicon (M1 and later) | Anim2D-0.18.0-macOS-AppleSilicon.dmg |
| macOS: Intel | Anim2D-0.18.0-macOS-Intel.dmg |
macOS: open the disk image and drag Anim2D into Applications (macOS 14 or later). The builds are not code-signed yet: the first time, macOS says it can't check Anim2D; choose Done, then System Settings → Privacy & Security → Open Anyway. On Windows, SmartScreen: More info → Run anyway. SHA256SUMS.txt has every file's checksum (sha256sum -c SHA256SUMS.txt).
Anim2D 0.17.0
What's Changed
- Add @PawarRahul1224 to CODEOWNERS by @PawarRahul1224 in #23
- Release: clearer asset names and LF checksums by @turtlegameworks in #21
- Settings window with pages, one-click updates, installer app choice by @turtlegameworks in #22
- Local test builds: tools/dev_build.py and a DEV channel by @turtlegameworks in #24
- Release 0.17.0 by @turtlegameworks in #25
New Contributors
- @PawarRahul1224 made their first contribution in #23
Full Changelog: v0.16.0...v0.17.0
Anim2D 0.16.0
What's Changed
- Build(deps): Bump actions/checkout from 5 to 7 by @dependabot[bot] in #3
- Build(deps): Bump actions/setup-node from 5 to 7 by @dependabot[bot] in #4
- Build(deps-dev): Bump ruff from 0.14.1 to 0.17.1 by @dependabot[bot] in #6
- Build(deps): Bump actions/upload-artifact from 4 to 7 by @dependabot[bot] in #1
- Build(deps): Bump actions/cache from 4 to 6 by @dependabot[bot] in #2
- Tests: make the preview speed check independent of the wall clock by @turtlegameworks in #20
- Add CODEOWNERS by @turtlegameworks in #19
New Contributors
- @dependabot[bot] made their first contribution in #3
- @turtlegameworks made their first contribution in #20
Full Changelog: https://github.com/turtlegameworks/Anim2D/commits/v0.16.0