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📢 Version v0.1.3 (beta) - Native engine, icon packs, Vulkan compatibility, controls fixes #17
udarmolota
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ℹ️ ValDroid works best with Valheim 1.0.15 or newer.
🙏 Special thanks
To our testers on Mali phones — the POCO X6 Pro, Infinix Note 30, POCO X7 Pro and vivo (Dimensity 9400) — who ran test after test until the native engine worked on their GPUs, and to @jurises99 for the gift of a whole icon pack. This version would not exist without you. 💛
☕ Honest moment: ValDroid stays free, but coffee (and rent) doesn't. If the new version makes your Viking life a little better, you can buy me a coffee on Ko-fi. Thank you! 🪓
🆕 What's new
Main features
✅ Native engine — nothing is emulated any more: Unity's own Android engine runs the game. Faster loading, higher and steadier FPS, and much less battery. New instances start on it; your existing instance keeps its engine, switch in Settings → Engine. Saves, settings, controls and mods are shared between the engines, so you can go back and forth at any time. It is still marked experimental — please send a report if something goes wrong.
✅ Works on Mali — the native engine runs on Snapdragon (Adreno) and Mali GPUs. On the Mali-G615 (Dimensity 8300) it needs a workaround that the launcher applies by itself; if on another phone the picture freezes on the logo or in the menu while the game goes on, set Vulkan compatibility (card Engine) to On.
✅ Minimal graphics profile — a third profile for weak GPUs: lower 3D resolution (pixelated), and on the native engine also 4× smaller textures and no realtime shadows. The profile with the most FPS is Minimal on the native engine and Very low on the box64 engines (fully box64 and mixed box64+mono); a new game starts on it.
✅ Icon packs — pictures for all on-screen buttons at once: two built-in packs (ValDroid Viking and Figures by jurises99) and your own zips. Drawer → Icon packs; "How to make a pack yourself" there lists the requirements. One button at a time: the controls editor → From a pack.
Controls
✅ A physical keyboard hides the on-screen controls — plug one in and the buttons go away, unplug and they come back.
✅ Touchpad mode for camera buttons — a button that turns the camera can work like a touchpad instead of a stick.
✅ Import / export of controls, saves and settings are now one screen each, in the drawer.
✅ Taps register better — a tap on the touchpad or the mouse stick counts however long you held it; only moving the finger makes it a cursor move. Clicks are no longer lost on slow frames.
✅ The drawer has a Controls group: editor, icon packs, gamepad mapping, import/export.
Fixed
✅ The right stick and the touchpad click reliably at low frame rates.
✅ Cinematics are turned off on Mali: the intro could freeze the picture there.
Known issues
ValDroid is only a launcher. To run the game, you need the Linux version of the game files — for example, the game bought on Steam.
Sᴜʙsᴄʀɪʙᴇ If you want to stay up to date with changes, tips, and useful tweaks, feel free to join our ValDroid subreddit.
TG: t.me/udarmolota
This discussion was created from the release 📢 Version v0.1.3 (beta) - Native engine, icon packs, Vulkan compatibility, controls fixes.
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