Releases: umousoft/umoupen-releases
Release list
Umoupen 0.9.59
Umoupen 0.9.58
- new cursors!
- support for custom storyboard pdf layouts
- experimental toonboom support, import and export, still in progress, send me your toonboom files if you want to help
- more effect controls including curves and gradient editor, new built in adjustment effects demonstrate these
- ruler tool now has "save to layer/folder" option, once saved to a layer, it will get a badge indicating that theres a ruler on it, you can click the badge to then change the settings of that individual ruler, visibility, snap etc, you can have multiple rulers saved on a layer/folder, but only one can have snap active at a time, you can also drag and drop ruler badges directly from one layer to another
- storyboard live timer (start timer then tap every time you want to advance to the next shot/panel to auto time all of them)
- timeline simple select mode and simple loops from selected frames
- new built in color quantization effect for binarizing cel artwork for coloring
- better blend mode support
- improved raster selection options, expand/feather/selection brush
- explicit antialias toggle for export and text now follows antialias setting
- brush softness improvements (see airbrush)
- expanded camera shake options
- tween noise modifier
- option to use same layout for all files forever
- improved fla clip and tvp file support
- convert symbol to camera searchable command
- vector replace color option (frame/layer/shot/file)
- screen relative brush size option
- hardware tablet erase mode options
- copious insects eliminated
Umoupen 0.9.57
v0.9.57 Initialize release repository
Umoupen 0.9.56
v0.9.56 Initialize release repository
Umoupen 0.9.55
v0.9.55 Initialize release repository
Umoupen 0.9.54
v0.9.54 Initialize release repository
Umoupen 0.9.53
NEW:
dedicated Liquify Tool (renamed from "bend" tool on vector, new to raster) has the same visible vs selected layers toggle so you can liquify a multi layer file all at once
dedicated Taper Tool on vector to modify line thickness and tapering in a more natural way
notes on frames, these can have colored role tags (on a studio license these can be centrally managed and synced with all seats just like other studio assets)
toggle for toolbars to put them on the outer edge of the window
HUD (little info box on the bottom right of the viewport) is now toggleable and moveable
improved in app bug submission/tracking
tap onion markers on timeline scrub bar to toggle
videos with audio import as a single combined track, but you can right click the layer to split them into separate video and audio at any point
fixes for:
autosave
cel export
cel import
timeline tracking
select mode previews
clip material layers
weird key repeat thing
more video import fixes
shader export accurate mode
windows titlebar flickering
non textured pen line tapering
loading thumbs/market on JP locale
market panel rejection reason wired
point moving not updating textured pen
lock not blocking layer content selection
point selection mode blocking symbol select
layers not rendering over folder with effects
tool mode keybinds more consistent and contextual
new palette link toggle not showing up until panel reopen
frame shortening lengthening bug when animation length lock is on
Umoupen 0.9.52
NEW:
- simple multiplane setting for camera folders - once enabled, playback from camera will simulate parallax panning based on distance from camera settings, but optionally also scale, and camera depth can also be tweened to simulate dolly shots, not only this, but the individual layer depths can be adjusted and tweened as part of the cameras properties, this lets you do advanced techniques like animating having a layer come from behind one layer to above it seamlessly ie a character walking from behind something to infront of it, while keeping all their animation still on the same layer. NOT in its final form, there are still kinks and things to tweak but thought I'd let it out now for the intrepid to start playing with before it gets polished up
- explicit bezier handle controls, move tool now has points mode that lets you fiddle with these directly, protip: hold alt when dragging a bezier handle to "break" it out of being mirrored, dragging it normally back in alignment with the opposing handle will lock it back. you can also tune stroke thickness at each point
- linked swatches - you can now fill or draw with a linked swatch from the pallette panel, just add a palette to your file then enable palette linking on it, any time you select a color from it anything you make will be linked, then when you change the color of that swatch in the panel, everything that uses it will update live
- effects panel redesign, bringing it in line with the brush and palette panels and making it more visual
- global gallery - now in the gallery panel, you can copy things into your global gallery to quickly reuse them in other files
- smart import for image sequences - (already working for gifs) - will detect when the same identical frame repeats for multiple frames and combine them into one cel, giving you the proper timing on the timeline, additionally, if you have instancing enabled and the same frame repeats later in the sequence it will automatically identify it as a different instance of the same drawing
- clicking a layer again when its already selected will trigger transform of contents like ctrl+a does currently, additionally now, the same is true for folders, so yes now you can select transform a folders whole contents together at once
- shot splitting to files - you can now storyboard something with multiple shots and generate .umou files for all of the shots automatically if you want to work on them separately
- option in layout menu for multiple workspaces, bound to function keys by default, rebindable, live preview of workspace on hover
- direct export buttons for each format, in case you just want to export 1 quickly without having to deselect all the formats you regularly have checked
- you can now bind multiple tools to one shortcut to have it cycle between them
- option for stepped tweens, keep raw tween curves as is, just change the framerate they interpolate at basically ie to tween something but have it look like its on 2s or 3s
- global pen pressure curve in settings
- explicit menu item for "Duplicate Blank Layer" ie, duplicate layer with the same frame timing but blank frames
- pickup color now has "pick up fresh paint" option which will mix in the pigment put down during from your current stroke, and a minimum bristle depth slider
FIXES:
- layer merging
- folder thumbnails
- issues with search
- timeline visibility tweaks
- various tablet input issues
- blendmodes for clipped layers
- improved pickup color on brushes
- resize stage issue on non anim files
- slight improvement in stroke tapering
- multiframe raster selection/transforming
- split shot splits video/audio layers now
- issue with fill referenceing other layers
- improved imported mp4 performance on windows
- issues with frames reordering on file reopen
- improved scrubbing of video nested in symbols
- cel length indicators in timeline thumbnail view
- stage angle snaps back to zero when close enough
- marked keys now have a visual indication on the thumbnail style timeline
- certain specific operations on large raster layers should be much faster
- convert to raster now fits the new raster layer to the vector layer content bounds
- if you start drawing past the end of the last frame on the layer, it will now automatically create a new frame there to draw on
- fixed that one thing, you know the one
- etc
Umoupen 0.9.51
v0.9.51 Initialize release repository
Umoupen 0.9.50
v0.9.50 Initialize release repository