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unframework/gloo

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Gloo

To Do

  • move the blocks with the flow as erosion for first few frames
  • stop generation if center is too busy
  • speed-dependent light flicker (oxidation style)
  • add position damping and reduce solver rigidity to help otherworldliness
  • use dithering
  • vertical emissions (up and down), simulate passing through Perlin field like smoke
  • spiral arrangement?
  • credit

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