- move the blocks with the flow as erosion for first few frames
- stop generation if center is too busy
- speed-dependent light flicker (oxidation style)
- add position damping and reduce solver rigidity to help otherworldliness
- use dithering
- vertical emissions (up and down), simulate passing through Perlin field like smoke
- spiral arrangement?
- credit
This repository was archived by the owner on Nov 19, 2020. It is now read-only.
unframework/gloo
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