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14 changes: 7 additions & 7 deletions Assets/Scenes/Empty.unity
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ OcclusionCullingSettings:
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
serializedVersion: 10
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
Expand Down Expand Up @@ -44,7 +44,6 @@ RenderSettings:
LightmapSettings:
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serializedVersion: 12
m_GIWorkflowMode: 1
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
Expand All @@ -67,9 +66,6 @@ LightmapSettings:
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m_LightmapsBakeMode: 1
m_TextureCompression: 1
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m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 1
Expand Down Expand Up @@ -104,7 +100,7 @@ NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 2
serializedVersion: 3
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
Expand All @@ -117,9 +113,13 @@ NavMeshSettings:
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
buildHeightMesh: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
m_Roots: []
8 changes: 8 additions & 0 deletions Assets/UGF.Assets.Editor.Tests.meta

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8 changes: 8 additions & 0 deletions Assets/UGF.Assets.Editor.Tests/AssetsFolder.meta

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84 changes: 84 additions & 0 deletions Assets/UGF.Assets.Editor.Tests/AssetsFolder/New Material.mat
Original file line number Diff line number Diff line change
@@ -0,0 +1,84 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: New Material
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
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m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
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- _SpecularHighlights: 1
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m_Colors:
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m_BuildTextureStacks: []
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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

84 changes: 84 additions & 0 deletions Assets/UGF.Assets.Editor.Tests/AssetsFolder/New Material1.mat
Original file line number Diff line number Diff line change
@@ -0,0 +1,84 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: New Material1
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
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- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
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m_BuildTextureStacks: []
m_AllowLocking: 1

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Original file line number Diff line number Diff line change
@@ -0,0 +1,17 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f9dbe9e99ada43cd90a433361a6d42ef, type: 3}
m_Name: New Test Asset Collection Asset
m_EditorClassIdentifier:
m_assets:
- {fileID: 2100000, guid: de2dddea353d57d478142c289d022485, type: 2}
- {fileID: 2100000, guid: 2950179d4affa2a49b32a9a6c3291dbd, type: 2}

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Original file line number Diff line number Diff line change
@@ -0,0 +1,16 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 125ef81c41b649e6ae55035691e8c16b, type: 3}
m_Name: New Test Asset Collection Folder Asset
m_EditorClassIdentifier:
m_folder: {fileID: 102900000, guid: 6cb67ff0fbaa3f343b51685750b3f3ae, type: 3}
m_collection: {fileID: 11400000, guid: 58ce2f8a162320c4ca5b1563e5b8e99e, type: 2}

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

13 changes: 13 additions & 0 deletions Assets/UGF.Assets.Editor.Tests/TestAssetCollectionAsset.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,13 @@
using System.Collections.Generic;
using UnityEngine;

namespace UGF.Assets.Editor.Tests
{
[CreateAssetMenu(menuName = "Tests/TestAssetCollectionAsset")]
public class TestAssetCollectionAsset : ScriptableObject
{
[SerializeField] private List<Object> m_assets = new List<Object>();

public List<Object> Assets { get { return m_assets; } }
}
}

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28 changes: 28 additions & 0 deletions Assets/UGF.Assets.Editor.Tests/TestAssetCollectionFolderAsset.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,28 @@
using UnityEditor;
using UnityEngine;

namespace UGF.Assets.Editor.Tests
{
[CreateAssetMenu(menuName = "Tests/TestAssetCollectionFolderAsset")]
public class TestAssetCollectionFolderAsset : AssetFolderAsset<TestAssetCollectionAsset, Object>
{
protected override void OnUpdate()
{
Collection.Assets.Clear();

string[] guids = FindAssetsAsGuids();

for (int i = 0; i < guids.Length; i++)
{
string guid = guids[i];
string path = AssetDatabase.GUIDToAssetPath(guid);

var asset = AssetDatabase.LoadAssetAtPath<Object>(path);

Collection.Assets.Add(asset);
}

EditorUtility.SetDirty(Collection);
}
}
}

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20 changes: 20 additions & 0 deletions Assets/UGF.Assets.Editor.Tests/UGF.Assets.Editor.Tests.asmdef
Original file line number Diff line number Diff line change
@@ -0,0 +1,20 @@
{
"name": "UGF.Assets.Editor.Tests",
"rootNamespace": "",
"references": [
"GUID:c54ebf9bf71849f4b97d2be9494ec7ad"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": true,
"precompiledReferences": [
"nunit.framework.dll"
],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

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