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Renderloom EcsXGpuSceneDrawer

Custom EcsX Gpu Scene Drawer – built on Unity’s Entities for massive-object rendering and cbuffer-based GPU scene batching, with full mobile UNITY_MINIGAME compatibility.

Technical Highlights

  • Clean, high-performance System architecture that supports MeshRender, SpriteRender, SkinnedMeshRenderer and Prefab-to-Entity conversion
  • Memory-cache-friendly, ECS data-driven GPU Scene Drawer
  • High-efficiency cross-chunk batching optimization
  • Texture-driven GPU scene BRG Drawer for WebGL Mini-Games

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Custom EcsGpuSceneDrawer built on unity Entities

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  • C# 48.7%
  • C 35.1%
  • C++ 12.2%
  • HLSL 1.5%
  • ShaderLab 1.2%
  • Objective-C++ 0.7%
  • Other 0.6%