Custom EcsX Gpu Scene Drawer – built on Unity’s Entities for massive-object rendering and cbuffer-based GPU scene batching, with full mobile UNITY_MINIGAME compatibility.
- Clean, high-performance System architecture that supports MeshRender, SpriteRender, SkinnedMeshRenderer and Prefab-to-Entity conversion
- Memory-cache-friendly, ECS data-driven GPU Scene Drawer
- High-efficiency cross-chunk batching optimization
- Texture-driven GPU scene BRG Drawer for WebGL Mini-Games