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some ideas to make floodfill appear slowly:
convert
void FloodFill(int x, int y
into coroutine
IEnumerator FloodFill(int x, int y
then add yield return null; inside the while loop.
(could make it being called only every x steps though, to keep it faster)
also need to call the floodfill with StartCoroutine() then.
AND might have to set textureNeedsUpdate to true from the coroutine loop also.
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