Replies: 2 comments 1 reply
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No, Uno uses .NET for WebAssembly which is client-side only. FWIW, Uno 5.1 had improvements in terms of memory consumption. If you have a memory-specific issue with a repro, please open a discussion or issue and we could look into it. Thank you! |
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Hi @francoistanguay, I think that is not a uno platform issue. Currently we port our rendering engine from WPF over WinUI3 to Uno and include this in UNO App. This memory limits ends in an exception and I have no idea how could we handle this. When you say we should improve memory usage. The behaviour in the IOS environment is unpredictable. Is there a way to handle this memory limitation? I would be grateful for any ideas. |
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The problem behind it:
We are developing a Uno platform browser app with services behind it and are having
in some difficulties with the memory limitations on mobile devices, especially IOS.
The idea:
In this case, we will run the Uno Platform web assembly on the server.
Blazor server-side rendering.
Is it possible to embed the Uno Platform into a Razor page on the Blazor server?
Has anyone ever tried this?
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