Repository navigation
Untold Editor v0.22.0 — Viewport, Multi-Selection & Editor Redesign #1309
untoldengine
started this conversation in
General
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
Untold Editor v0.22.0 is now available.
This release continues the Editor redesign with major updates to the Hierarchy, Inspector, viewport, scene navigation, and multi-selection workflow.
It also improves the asset cooking pipeline, Console diagnostics, and project plugin builds.
Editor Redesign
v0.22.0 continues the Editor UI redesign, focusing heavily on the parts of the Editor used during everyday scene creation.
Hierarchy & Scene Navigation
The Hierarchy has been redesigned around the currently loaded scene.
Hand⌥Hvisibility shortcuts.Inspector
The Inspector has been reorganized around component sections.
Viewport & Camera Controls
The viewport received one of the largest updates in this release.
Input is now handled directly by the viewport, providing a more predictable foundation for mouse, trackpad, keyboard, camera, and gizmo interactions.
The updated viewport includes:
⌥1–4.Fto frame the current selection.The viewport now owns its input directly as a first-responder canvas, replacing the previous combination of gesture recognizers, application-wide monitors, and per-frame input polling.
This gives future viewport interactions a single, predictable input path.
Multi-Selection
The Editor now supports selecting and transforming multiple entities.
Entities can be selected using:
⇧-click to add or remove entities from the selection.Each selected entity displays its own selection bounds, while a shared gizmo allows the entire selection to be moved, rotated, or scaled together.
Group transformations are recorded as a single undo operation.
Play Mode
Play Mode now keeps mouse and keyboard input focused on controlling the active viewport camera without modifying the scene.
The Editor also correctly restores the game camera after using Explore mode.
Cooking & Asset Workflow
Asset cooking received several workflow and diagnostic improvements.
These changes make it easier to keep imported assets organized and diagnose problems when cooking fails.
Component Plugins
Project component builds are now more resilient to changes inside Untold Engine.
The Component SDK automatically passes every C module used by the Editor's engine build to the project plugin compiler instead of assuming
CShaderTypesis the only required module.This means adding new C modules to Untold Engine will no longer unexpectedly break downstream project component builds.
Looking Ahead
v0.22.0 continues the work of turning Untold Editor into a faster and more predictable environment for building and debugging scenes.
With the Hierarchy, Inspector, viewport, camera controls, and multi-selection now sharing the redesigned workflow, the major pieces of everyday scene editing are beginning to come together under the new Editor experience.
As always, feedback, testing, and bug reports are welcome.
Thanks to @miogds for contributing, testing, and helping improve Untold Editor.
All reactions