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Release v0.11.1

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@github-actions github-actions released this 17 Mar 16:01
· 429 commits to develop since this release

Untold Engine v0.11.1 is now available.


Getting Started

Clone the repository and run the demo project:

git clone https://github.com/untoldengine/UntoldEngine.git
cd UntoldEngine
swift run DemoGame

This will build the engine and launch the demo using Swift Package Manager.


Using Untold Engine in Your Project

Untold Engine can be added to your own projects as a Swift Package dependency:

https://github.com/untoldengine/UntoldEngine

Refer to the README for setup instructions and examples.


Documentation & Resources

Repository:
https://github.com/untoldengine/UntoldEngine

README:
https://github.com/untoldengine/UntoldEngine/blob/main/README.md

GitHub Discussions:
https://github.com/untoldengine/UntoldEngine/discussions


Changes in this Release

🐞 Fixes

  • [Patch] initial cell-based static batch system (7574378…)
  • [Patch] Cell-based static batch visualizer (2159ff1…)
  • [Patch] Implemented cell based static batching (6fee69a…)
  • [Patch] Fixed end submission warning visionpro (575d382…)
  • [Patch] Reduced render target memory (4cc7e42…)
  • [Patch] Implemented mip-map texture streamming (9e77006…)
  • [Patch] set lower resolution mip-map for visionpro (dfeb928…)
  • [Patch] Fix aabb-world calcuation (12f51f4…)
  • [Patch] Improved occlusion testing (b342cba…)
  • [Patch] Improved HZB for elongated meshes. (7fb1915…)
  • [Patch] Fixed segment-level occlusion popping (d3b8980…)