Release v0.11.1
·
429 commits
to develop
since this release
Untold Engine v0.11.1 is now available.
Getting Started
Clone the repository and run the demo project:
git clone https://github.com/untoldengine/UntoldEngine.git
cd UntoldEngine
swift run DemoGame
This will build the engine and launch the demo using Swift Package Manager.
Using Untold Engine in Your Project
Untold Engine can be added to your own projects as a Swift Package dependency:
https://github.com/untoldengine/UntoldEngine
Refer to the README for setup instructions and examples.
Documentation & Resources
Repository:
https://github.com/untoldengine/UntoldEngine
README:
https://github.com/untoldengine/UntoldEngine/blob/main/README.md
GitHub Discussions:
https://github.com/untoldengine/UntoldEngine/discussions
Changes in this Release
🐞 Fixes
- [Patch] initial cell-based static batch system (7574378…)
- [Patch] Cell-based static batch visualizer (2159ff1…)
- [Patch] Implemented cell based static batching (6fee69a…)
- [Patch] Fixed end submission warning visionpro (575d382…)
- [Patch] Reduced render target memory (4cc7e42…)
- [Patch] Implemented mip-map texture streamming (9e77006…)
- [Patch] set lower resolution mip-map for visionpro (dfeb928…)
- [Patch] Fix aabb-world calcuation (12f51f4…)
- [Patch] Improved occlusion testing (b342cba…)
- [Patch] Improved HZB for elongated meshes. (7fb1915…)
- [Patch] Fixed segment-level occlusion popping (d3b8980…)