Release v0.12.11
·
186 commits
to develop
since this release
Untold Engine v0.12.11 is now available.
Getting Started
Clone the repository and run the demo project:
git clone https://github.com/untoldengine/UntoldEngine.git
cd UntoldEngine
swift run untoldsandbox
This will build the engine and launch the demo using Swift Package Manager.
Using Untold Engine in Your Project
Untold Engine can be added to your own projects as a Swift Package dependency:
https://github.com/untoldengine/UntoldEngine
Refer to the README for setup instructions and examples.
Documentation & Resources
Repository:
https://github.com/untoldengine/UntoldEngine
README:
https://github.com/untoldengine/UntoldEngine/blob/develop/README.md
GitHub Discussions:
https://github.com/untoldengine/UntoldEngine/discussions
Changes in this Release
🐞 Fixes
- [Patch] Fix SSAO floating in XR (9a0fba5…)
- [Patch] Fix DoF depth linearization for reverse-Z (Vision Pro) (79512a3…)
- [Patch] Bloom threshold samples full HDR scene, not emissive-only (0652749…)
- [Patch] Fix DoF bokeh aspect ratio — radius now in pixel space (ebd36b0…)
- [Patch] Replace DoF ring sampling with Vogel disc pattern (16 samples) (947fe23…)
- [Patch] Fix chromatic aberration aspect ratio and redundant samples (e9f35bb…)
- [Patch] Fix vignette shape — circular not elliptical on wide screens (1559ede…)
- [Patch] Wider bloom blur — 9-tap Gaussian kernel, 4 passes, radius 6 (6af62db…)
- [Patch] Eliminate redundant texture sample in LookShader (9ca27f0…)
- [Patch] SSAO bilateral blur: linearize depth and thread reverseZ flag (d211b62…)
- [Patch] Rename BloomCompositeShader textures to match their actual slots (8ec208f…)
- [Patch] Fix ColorCorrectionShader parameter mismatch (d72a8db…)
- [Patch] Remove dead commented-out code block from LookShader (39926ac…)
- [Patch] Update RenderGraphBuilderTest for removed geometryPassId param (8e11d5c…)
- [Patch] Fix SSAO intensity and retune preset values (84ddb59…)
- [Patch] Add progress/percentage to exporter cli (e6741a8…)
- [Patch] Fixed demo camera orbit (ea2c571…)
- [Patch] Fix occlusion for transparency meshes in xr (ce811e0…)
- [Patch] Added cache to the native texture loader (f4470d5…)
- [Patch] Implemented cascade shadow mapping (4856e59…)
- [Patch] Updated the build templates (6c49df0…)
- [Patch] Implemented Temporal Anti-Aliasing (dd3abd3…)
- [Patch] Moved loadUntoldScene from build templates (403320f…)
- [Patch] Added a factor to the tile gen script to use area as input (884e051…)
- [Patch] Fix XR mixed-mode HZB culling behind transparent surfaces (8c63977…)
- [Patch] Fix HZB false culling near transparent surfaces (0c0b0df…)
- [Patch] Generate mip map for untold files (3dda8bc…)
- [Patch] Fix z-figthing issues (b3b6535…)
- [Patch] fixed reversed z for depth debug (848800d…)
- [Patch] Fixed grid after doing reversed-z (225b9c1…)
- [Patch] Preserve original mesh names add selective merge via NM_ prefix (361a299…)
📚 Docs
- [Docs] Updated static batching docs (4471b07…)
- [Docs] Updated readme (476056e…)
- [Docs] Updated licenses (9dc3f6d…)
- [Docs] Updated documents (136d8a1…)
- [Docs] Updated readme (434274c…)
- [Docs] Moved documentation to use mkdocs (811d032…)
- [Docs] point to stable release (89c56b7…)
- [Docs] Added load scene docs (cd0a8eb…)
- [Docs] Update spatial docs (9885d85…)