Release v0.12.2
·
306 commits
to develop
since this release
Untold Engine v0.12.2 is now available.
Getting Started
Clone the repository and run the demo project:
git clone https://github.com/untoldengine/UntoldEngine.git
cd UntoldEngine
swift run untoldsandbox
This will build the engine and launch the demo using Swift Package Manager.
Using Untold Engine in Your Project
Untold Engine can be added to your own projects as a Swift Package dependency:
https://github.com/untoldengine/UntoldEngine
Refer to the README for setup instructions and examples.
Documentation & Resources
Repository:
https://github.com/untoldengine/UntoldEngine
README:
https://github.com/untoldengine/UntoldEngine/blob/develop/README.md
GitHub Discussions:
https://github.com/untoldengine/UntoldEngine/discussions
Changes in this Release
🐞 Fixes
- [Patch] Fix path traversal in remote texture disk cache (e4773fb…)
- [Patch] Enforce HTTPS for remote manifest and tile downloads (091560e…)
- [Patch] Fixed animation to use new asset format (47d14c8…)
- [Patch] Fixed unconditional bisect partition (1e5ca18…)
- [Patch] Fixed mip-map selection for small models (b094b45…)
- [Patch] Added options to partition and export fractions of a scene (9d69282…)
- [Patch] Fixed frustum culling count report for XR (9052ddd…)
- [Patch] Fixed HZB occlusion in XR (736e7f7…)
- [Patch] Implemented quad-tree parsing (eeacd87…)
- [Patch] Modified code to annotate quadtree tag (eb932d9…)
- [Patch] Added floor count to quad tree partitioning (76df3fc…)
- [Patch] Improved quad tree performance (2cda410…)
- [Patch] Tile-local mesh batching. Tighten interior tier streaming radii (13a39e7…)
- [Patch] Add interior/exterior separation for quadtree tile streaming (13ff027…)
- [Patch] Wire HLOD/LOD generation into the quadtree export path (e0ccd0b…)
- [Patch] Extend name hints & fix interior_zone for spanning ExteriorShell (e6a5122…)