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Release v0.12.2

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@github-actions github-actions released this 18 Apr 14:24
· 306 commits to develop since this release

Untold Engine v0.12.2 is now available.


Getting Started

Clone the repository and run the demo project:

git clone https://github.com/untoldengine/UntoldEngine.git
cd UntoldEngine
swift run untoldsandbox

This will build the engine and launch the demo using Swift Package Manager.


Using Untold Engine in Your Project

Untold Engine can be added to your own projects as a Swift Package dependency:

https://github.com/untoldengine/UntoldEngine

Refer to the README for setup instructions and examples.


Documentation & Resources

Repository:
https://github.com/untoldengine/UntoldEngine

README:
https://github.com/untoldengine/UntoldEngine/blob/develop/README.md

GitHub Discussions:
https://github.com/untoldengine/UntoldEngine/discussions


Changes in this Release

🐞 Fixes

  • [Patch] Fix path traversal in remote texture disk cache (e4773fb…)
  • [Patch] Enforce HTTPS for remote manifest and tile downloads (091560e…)
  • [Patch] Fixed animation to use new asset format (47d14c8…)
  • [Patch] Fixed unconditional bisect partition (1e5ca18…)
  • [Patch] Fixed mip-map selection for small models (b094b45…)
  • [Patch] Added options to partition and export fractions of a scene (9d69282…)
  • [Patch] Fixed frustum culling count report for XR (9052ddd…)
  • [Patch] Fixed HZB occlusion in XR (736e7f7…)
  • [Patch] Implemented quad-tree parsing (eeacd87…)
  • [Patch] Modified code to annotate quadtree tag (eb932d9…)
  • [Patch] Added floor count to quad tree partitioning (76df3fc…)
  • [Patch] Improved quad tree performance (2cda410…)
  • [Patch] Tile-local mesh batching. Tighten interior tier streaming radii (13a39e7…)
  • [Patch] Add interior/exterior separation for quadtree tile streaming (13ff027…)
  • [Patch] Wire HLOD/LOD generation into the quadtree export path (e0ccd0b…)
  • [Patch] Extend name hints & fix interior_zone for spanning ExteriorShell (e6a5122…)