Release v0.12.8
·
245 commits
to develop
since this release
Untold Engine v0.12.8 is now available.
Getting Started
Clone the repository and run the demo project:
git clone https://github.com/untoldengine/UntoldEngine.git
cd UntoldEngine
swift run untoldsandbox
This will build the engine and launch the demo using Swift Package Manager.
Using Untold Engine in Your Project
Untold Engine can be added to your own projects as a Swift Package dependency:
https://github.com/untoldengine/UntoldEngine
Refer to the README for setup instructions and examples.
Documentation & Resources
Repository:
https://github.com/untoldengine/UntoldEngine
README:
https://github.com/untoldengine/UntoldEngine/blob/develop/README.md
GitHub Discussions:
https://github.com/untoldengine/UntoldEngine/discussions
Changes in this Release
🐞 Fixes
- [Patch] Fix FrameMetricsCollector data race; expand signpost coverage (e59e1b1…)
- [Patch] Add screen-space importance sort to GeometryStreamingSystem (b543024…)
- [Patch] Guard LOD array bounds & component registration tile LOD loading (4622256…)
- [Patch] Eliminate race window on pendingPressureRelief throttle bypass (3ff04dc…)
- [Patch] Initialize TextureStreamingSystem Metal resources at startup (7db5b7f…)
- [Patch] Distinguish cold rehydration failure modes with separate err msg (0b00ce2…)
- [Patch] Guard TileLODTagComponent registration in H/LOD load completion (6ef2523…)
- [Patch] Route streaming error logs through ErrorHandlingSystem. (91aa8ad…)
- [Patch] Route all Logger.logError calls through ErrorHandlingSystem (a1e428f…)