Untold Engine v0.13.2 is now available.
Getting Started
Clone the repository and run the demo project:
git clone https://github.com/untoldengine/UntoldEngine.git
cd UntoldEngine
swift run untoldsandbox
This will build the engine and launch the demo using Swift Package Manager.
Blender Add-on
This release includes the Untold Engine Blender add-on as a downloadable release asset:
untold_exporter.zip
Install it in Blender:
- Download untold_exporter.zip from this release.
- Open Blender.
- Go to Edit > Preferences > Add-ons.
- Click Install... and select untold_exporter.zip.
- Enable Untold Engine Exporter.
The add-on adds:
- File > Export > Untold (.untold)
- File > Export > Untold Animation (.untold)
- File > Export > Untold Tiled Scene
For texture baking and compression dependencies, see:
https://github.com/untoldengine/UntoldEngine/blob/develop/docs/API/UsingBlenderAddon.md
Getting Started
To create your own project/game using the Untold Engine, see:
https://untoldengine.github.io/UntoldEngine/API/GettingStarted/
Documentation & Resources
Repository:
https://github.com/untoldengine/UntoldEngine
README:
https://github.com/untoldengine/UntoldEngine/blob/develop/README.md
GitHub Discussions:
https://github.com/untoldengine/UntoldEngine/discussions
Changes in this Release
🐞 Fixes
- [Patch] Added tile preview overlay for blender (4a31132…)
- [Patch] Add Blender tiled-scene metadata and LOD preview tools (2c1878a…)
- [Patch] Fix lod/hlod distances (1a77470…)
- [Patch] Improved lod overlay for uniform grid (e56c488…)
- [Patch] Fix LOD/HLOD gen for spanning tiles and add force_local override (0d3d544…)
- [Patch] Use manifest cell_bounds for tile debug overlay (31a9340…)
- [Patch] Updated the default values in the overlay (5097b7f…)
- [Patch] Tile Floor Fill visibility toggle (9092aea…)
- [Patch] Added progress bar to tile exporter (278b3f8…)
- [Patch] Improve tiled LOD0 handoff diagnostics and fallback coverage (02ff6da…)
- [Patch] Fix tiled LOD fallback retention during visibility handoff (8469998…)
- [Patch] Add tile streaming log category coverage (0dc402b…)
- [Patch] Added Lod cross fade dithering (47d392f…)
- [Patch] Fixed popping after cross fade implementation (d3361da…)
- [Patch] Update Engine API documentation and settings (22a5980…)
- [Patch] Updated additional APIs (9b956e0…)
- [Patch] Improved API (83d5a60…)
- [Patch] Engine HLOD replacement fix + test (58ae514…)
- [Patch] Add tile representation render diagnostics (9d5e793…)
- [Patch]Collapse underfilled quadtree tile-tier groups (5ca53d7…)
- [Patch] Fixed area light math (3b78333…)
- [Patch] Clamped spotlight parameters (dcd6d08…)
- [Patch] Clamped point lights parameters (e5cb8f0…)
- [Patch] Fixed cascade shadows (2447cb5…)
- [Patch] Import-export light from Blender (f2f8f81…)
- [Patch] New API for directional light (e51928f…)
- [Patch] Color correction fix (aee1c1a…)
- [Patch] Fixed issue with dir light not getting set (f6a97ec…)
- [Patch] Added scene author lights and camera to tiles (251c3b7…)
- [Patch] make runtime camera lookup deterministic when multiple CameraComponents exist (4d65ba3…)
- [Patch] Include lights and cameras in Blender add-on exports (17ddc04…)
- [Patch] added function to load authored scene (57858f9…)
- [Patch] Fixed area light import math (a557094…)
- [Patch] Fixed area light direction (2f10a3d…)
- [Patch] Fixed roughness and metallic export (86032bb…)
- [Patch] Add user custom scene channels and prefix mapping (bfc57e0…)