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Release v0.13.2

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@github-actions github-actions released this 18 Jun 15:55

Untold Engine v0.13.2 is now available.


Getting Started

Clone the repository and run the demo project:

git clone https://github.com/untoldengine/UntoldEngine.git
cd UntoldEngine
swift run untoldsandbox

This will build the engine and launch the demo using Swift Package Manager.


Blender Add-on

This release includes the Untold Engine Blender add-on as a downloadable release asset:

untold_exporter.zip

Install it in Blender:

  1. Download untold_exporter.zip from this release.
  2. Open Blender.
  3. Go to Edit > Preferences > Add-ons.
  4. Click Install... and select untold_exporter.zip.
  5. Enable Untold Engine Exporter.

The add-on adds:

  • File > Export > Untold (.untold)
  • File > Export > Untold Animation (.untold)
  • File > Export > Untold Tiled Scene

For texture baking and compression dependencies, see:
https://github.com/untoldengine/UntoldEngine/blob/develop/docs/API/UsingBlenderAddon.md


Getting Started

To create your own project/game using the Untold Engine, see:

https://untoldengine.github.io/UntoldEngine/API/GettingStarted/


Documentation & Resources

Repository:
https://github.com/untoldengine/UntoldEngine

README:
https://github.com/untoldengine/UntoldEngine/blob/develop/README.md

GitHub Discussions:
https://github.com/untoldengine/UntoldEngine/discussions


Changes in this Release

🐞 Fixes

  • [Patch] Added tile preview overlay for blender (4a31132…)
  • [Patch] Add Blender tiled-scene metadata and LOD preview tools (2c1878a…)
  • [Patch] Fix lod/hlod distances (1a77470…)
  • [Patch] Improved lod overlay for uniform grid (e56c488…)
  • [Patch] Fix LOD/HLOD gen for spanning tiles and add force_local override (0d3d544…)
  • [Patch] Use manifest cell_bounds for tile debug overlay (31a9340…)
  • [Patch] Updated the default values in the overlay (5097b7f…)
  • [Patch] Tile Floor Fill visibility toggle (9092aea…)
  • [Patch] Added progress bar to tile exporter (278b3f8…)
  • [Patch] Improve tiled LOD0 handoff diagnostics and fallback coverage (02ff6da…)
  • [Patch] Fix tiled LOD fallback retention during visibility handoff (8469998…)
  • [Patch] Add tile streaming log category coverage (0dc402b…)
  • [Patch] Added Lod cross fade dithering (47d392f…)
  • [Patch] Fixed popping after cross fade implementation (d3361da…)
  • [Patch] Update Engine API documentation and settings (22a5980…)
  • [Patch] Updated additional APIs (9b956e0…)
  • [Patch] Improved API (83d5a60…)
  • [Patch] Engine HLOD replacement fix + test (58ae514…)
  • [Patch] Add tile representation render diagnostics (9d5e793…)
  • [Patch]Collapse underfilled quadtree tile-tier groups (5ca53d7…)
  • [Patch] Fixed area light math (3b78333…)
  • [Patch] Clamped spotlight parameters (dcd6d08…)
  • [Patch] Clamped point lights parameters (e5cb8f0…)
  • [Patch] Fixed cascade shadows (2447cb5…)
  • [Patch] Import-export light from Blender (f2f8f81…)
  • [Patch] New API for directional light (e51928f…)
  • [Patch] Color correction fix (aee1c1a…)
  • [Patch] Fixed issue with dir light not getting set (f6a97ec…)
  • [Patch] Added scene author lights and camera to tiles (251c3b7…)
  • [Patch] make runtime camera lookup deterministic when multiple CameraComponents exist (4d65ba3…)
  • [Patch] Include lights and cameras in Blender add-on exports (17ddc04…)
  • [Patch] added function to load authored scene (57858f9…)
  • [Patch] Fixed area light import math (a557094…)
  • [Patch] Fixed area light direction (2f10a3d…)
  • [Patch] Fixed roughness and metallic export (86032bb…)
  • [Patch] Add user custom scene channels and prefix mapping (bfc57e0…)

📚 Docs

  • [Docs] Updated add-on script documentation (fa46413…)
  • [Docs] Updated docs with example (b4db01e…)
  • [Docs] Updated documentation (5ada000…)