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UCShaders

Summary (For CurseForge / Modrinth) A uniquely crafted Minecraft shaderpack designed with the power of AI. Features dynamic water, smooth shadows, deep water tinting, and atmospheric lighting for an immersive experience!


Description

Welcome to UCShaders, a custom Minecraft shaderpack that enhances your world with beautiful, atmospheric visuals while maintaining a smooth and playable experience.

✨ Features:

  • Dynamic Water: Rolling waves with vertex displacement for a realistic, fluid ocean.
  • Deep Water Tinting: Experince faux-refraction and immersive underwater fog depth testing.
  • Shadow Mapping: Realistic block and entity shadows cast directly from the sun.
  • Tone Mapping & Exposure: Balanced gamma correction and lighting for the final frame output, giving your game a cinematic feel.

🤖 Made with AI

This shaderpack was uniquely generated and brought to life using Artificial Intelligence! Watch the full process of how these shaders were created in this multi-part YouTube series:

  • Part 1: [Watch Here] (Link coming soon...)
  • Part 2: [Watch Here] (Link coming soon...)

💻 Open Source

The source code for UCShaders is publicly available on GitHub! Feel free to explore the code, contribute, or use it as a learning resource.


Installation

  1. Install Iris Shaders or OptiFine depending on your Minecraft version and loader (Fabric/Forge).
  2. Download the UCShaders .zip file.
  3. Place the .zip file inside your .minecraft/shaderpacks directory.
  4. In-game, navigate to Options -> Video Settings -> Shaders... and select UCShaders.

File Structure

By default, Minecraft (via Iris/OptiFine) requires all your shader pipeline files to be located loosely in the root shaders/ directory.

Render Passes:

  • gbuffers_terrain.*: Renders opaque standard blocks (stone, dirt, grass).
  • gbuffers_water.*: Renders see-through translucent blocks (water, ice, portals). This pack isolates moving wave geometry here.
  • shadow.*: A render pass taken from the sun's viewpoint to generate a depth-map of shadows.
  • composite.*: Screenspace effects pass. This is where volumetric underwater fog and block shadows are actually drawn onto your screen.
  • final.*: Final color correction applied directly before outputting the frame to your monitor.

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