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Canvas Point Simulation comparison


For points simulation we need to perform math/physics feature (calculate coordinates, speeds, acceleration and so on) and render stage. This application demonstrates combinations of 2 physics approaches and 2 render approaches:

  • Pure JS Physics + JS Render (Canvas 2D Api)
  • Web Assembly Physics + JS Render (Canvas 2D Api)
  • Pure JS Physics + WebGL Render (WebGL Canvas)
  • Web Assembly Physics + WebGL Render (WebGL Canvas)

Technologies for this project:

  • TypeScript
  • Pure Web Assembly basics
  • Pure GLSL basics
  • Canvas 2D API
  • Canvas WebGL API
  • HTML, CSS

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Performance comparison of JS-based points rendering and (WebGL & WASM)-based

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