fix: Activate game container earlier during app pre-launch#1439
Conversation
The container activation was previously happening after `setLoadingMessage`. This reorders the activation to occur immediately after the container is retrieved, and before clearing session metadata. This ensures the container is active for all subsequent pre-launch operations, including session management and save file handling, addressing potential timing issues related to the Steam client update.
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📝 WalkthroughWalkthroughThe PR reorders container initialization in the app launch pipeline: ChangesContainer Launch Timing
Estimated code review effort🎯 2 (Simple) | ⏱️ ~8 minutes Poem
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Description
The container activation was previously happening after
setLoadingMessage. This reorders the activation to occur immediately after the container is retrieved, and before clearing session metadata.This ensures the container is active for all subsequent pre-launch operations, including session management and save file handling, addressing potential timing issues related to the Steam client update.
Recording
None
Type of Change
Checklist
#code-changes, I have discussed this change there and it has been green-lighted. If I do not have access, I have still provided clear context in this PR. If I skip both, I accept that this change may face delays in review, may not be reviewed at all, or may be closed.CONTRIBUTING.md.Summary by cubic
Activate the game container immediately after retrieval during pre-launch. This ensures save downloads and session management run against an active container, avoiding timing issues with the recent Steam client update.
Written for commit 03acc2a. Summary will update on new commits.
Summary by CodeRabbit