A modern, competitive-grade mod for Wolfenstein: Enemy Territory — built on ETLegacy, designed for the next generation of ET players.
VanguardMod bridges the gap between legacy community mods (NoQuarter, NitMod, Silent, ETPub, Jaymod) and what a modern, competitive-oriented player base actually needs in 2026: tight netcode, modern UI, ESL/cup-ready match tooling, and a serious anti-cheat solution — without losing the fun-mode and quality-of-life features the broader community loves.
- Tight, modern gameplay — reworked hitboxes, per-shot antilag reconciliation (Unlagged 2.0), competitive movement presets
- Modern UI — animated server browser, live in-game stats, match-summary screens, in-game demo browser
- Match-mode out of the box — ready-up, pause/unpause, sub-player system, map-veto, demo recording, casting/director mode
- Fun-modes as plugins — Gun Game, LMS, Zombie, Trickjump, plus custom modes via Lua API
- WolfGuard anti-cheat — exclusive server-side and ML-driven detection with a centralized, transparent global ban database
- vanguard — the mod itself. Public, GPL/MIT-licensed. Compiles to a fully playable QVM with a null anti-cheat provider by default.
- wolfguard — the WolfGuard anti-cheat. Private, proprietary. Implements the AC plugin interface defined in the public repo. Available as a build flag for trusted server operators.
- website — vanguardmod.com / .gg — server browser, live match tracker, player stats, ban list, server-owner portal.
- docs — server-admin documentation, mod configuration, scripting reference, contributor guides.
- server-tools — helper scripts for server installation, monitoring, log management.
VanguardMod uses a plugin architecture for anti-cheat. The public mod compiles to a fully functional QVM with no anti-cheat enabled (-DVANGUARD_AC_PROVIDER=null). Server operators with access to WolfGuard can build a protected variant (-DVANGUARD_AC_PROVIDER=wolfguard) that links the closed-source anti-cheat module and connects to the global ban network.
This means anyone can build, audit, and run VanguardMod independently — but the WolfGuard ecosystem remains exclusive to verified servers participating in the ban-sharing network.
Phase 0 — Foundation (we are here)
We’re setting up the project: GitHub organization, build infrastructure, anti-cheat plugin interface, branding. Public alpha is targeted for Q4 2026, public beta with WolfGuard Tier 1 in 2027.
See the full roadmap in the docs repo.
We’re looking for trusted developers, especially with experience in:
- ETLegacy SDK / QVM mod development
- Network programming, antilag, prediction
- UI/UX for in-game interfaces
- Anti-cheat / heuristic detection / ML
- Laravel / Filament for the website
Reach out via Discord (link coming soon) or open a discussion on any of our public repos.
- Competitive-first — ESL/cup suitability is the core objective, not an afterthought
- Community-friendly — Pub servers get fun modes, cosmetics, and QoL
- Transparent (mod) — Public repository, auditable, GPL
- Closed-source (WolfGuard) — Detection logic must be private; otherwise, cheaters can train against it
- Federated — Server owners can use VanguardMod without WolfGuard
- Exclusive (WolfGuard) — WolfGuard is VanguardMod's unique selling point; it's not available for other mods
vanguardmod.com · Built with ❤️ for the ET community